Victoria Ha, Stitch Media Inc; James Milward, Secret Location; Mark Pytlik, Stink Digital;
Phil Stuart, Preloaded; Rick Webb, Barbarian Group
The opening slide was based on the concept of storytelling of today, being a bit more complicated than that of the past. Where there was once one linear, path from beginning to ending, problem to resolution, content today seems to involve storylines that evolve as the user experiences it. What also is unique about today’s storylines is users abilities to affect the stories arc, and even in some cases effect the resolution.
Rick Webb, from The Barbarian Group, showcased recent work done by his agency for Dove, Waking Up Hannah. An interesting concept, this story follows the story of Hannah, but shot from the perspective of 46 different members of the party. The user has the ability to switch vantage points of the storyline whenever they see fit. Imagine the possibilities then of how many different stories can be taken out of one story.

Rick made a comment that the more time a user gets to experience with the brand, the stronger affiliation they will have for it. An example like this reminds me greatly of a movie like Cloverfield,. Cloverfield, which was shot from the perspective of one camera in New York City during the attack, could essentially release millions of versions of that movie from the perspective of different New Yorkers. What if the version that I saw in theaters was the most boring vantage point of those events (which I doubt)? What if they did release several different versions of that movie in theaters, who would be inclined to see it more than once?
Victoria Ha, showcased several examples of Alternate Reality Games (ARGs). One of which was Enitech, for The Sarah Connor Chonicles.
This was also followed up by a philosophical question of “inviting consumers to play, vs. gaming.” Certainly ARGs are not the solution for everyday brands, but considering the creation of shows like Heroes will the brands followers have a sense of engagement, and involvement, I am more than certain the homage of “expect the consumer to do nothing,” loses much of its relevance.
My main takeaway from this panel was the tools we have today give us the ability to engage consumers in a much more unique and involved way than we have before. For as long as I remember my mom has figured out who committed the crime on Law & Order before the show was over.. Now what would happen if Law & Order rewarded her for getting it right? Or what if the show was affected by her locking the wrong criminal up, and the crimes continued?
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